# Including a delay on each loop when we have an animation on repeat

**URL:** https://forum.pinegrow.com/t/including-a-delay-on-each-loop-when-we-have-an-animation-on-repeat/10511
**Category:** Pinegrow Interactions Add-on
**Created:** [March 18, 2025, 9:27am UTC](https://forum.pinegrow.com/t/including-a-delay-on-each-loop-when-we-have-an-animation-on-repeat/10511 "2025-03-18T09:27:47Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![dimkasta](https://yyz2.discourse-cdn.com/flex036/user_avatar/forum.pinegrow.com/dimkasta/32/6589_2.png) [@dimkasta](https://forum.pinegrow.com/u/dimkasta)
#### Post date: [March 18, 2025, 9:27am UTC](https://forum.pinegrow.com/t/including-a-delay-on-each-loop-when-we-have-an-animation-on-repeat/10511/1 "2025-03-18T09:27:47Z")

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Good morning everyone

I am trying to add small animations on a draft page I am working on.

I wanted to ask if there is a way to include a delay when an animation is repeating endlessly with -1.

For example I am including a “Tada” animation on a button on an Call to Action block. And I want it to attract attention to itself every now and then. Having it on repeat without a delay just looks silly.

Ideally it would need a separate delay. Like:

1. Trigger by scroll 2) trigger delay 3) play 4) repeat delay 5) goto 3

Is there a way to do something like that?

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### Author: ![Riccarcharias](https://yyz2.discourse-cdn.com/flex036/user_avatar/forum.pinegrow.com/riccarcharias/32/4051_2.png) [@Riccarcharias](https://forum.pinegrow.com/u/Riccarcharias)
#### Post date: [March 19, 2025, 6:51am UTC](https://forum.pinegrow.com/t/including-a-delay-on-each-loop-when-we-have-an-animation-on-repeat/10511/3 "2025-03-19T06:51:16Z")

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Hi, You could just use the timeline of the animation. Put some css setting a few seconds behind the main animation. Pinegrow will play the whole animation which now takes longer
