# Want to move a character out of sight in sight out sight Interactions

**URL:** <https://forum.pinegrow.com/t/want-to-move-a-character-out-of-sight-in-sight-out-sight-interactions/5805>\
**Category:** Pinegrow Interactions Add-on\
**Created:** [October 26, 2021, 7:45am UTC](https://forum.pinegrow.com/t/want-to-move-a-character-out-of-sight-in-sight-out-sight-interactions/5805 "2021-10-26T07:45:34Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![AllMediaLab](https://yyz2.discourse-cdn.com/flex036/user_avatar/forum.pinegrow.com/allmedialab/32/2079_2.png) [@AllMediaLab](https://forum.pinegrow.com/u/AllMediaLab)\
**Post date:** [October 28, 2021, 12:15pm UTC](https://forum.pinegrow.com/t/want-to-move-a-character-out-of-sight-in-sight-out-sight-interactions/5805/16 "2021-10-28T12:15:37Z")

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Hi Bob @RobM ,

Just found the issue! When I use any of the pre-set effects from the Sliding Exits, strange things happen to the animation! When I create the animation from scratch it works, but not without artefacts. I’m now working on a version with embedded fonts that I will upload on my own server.

You will notice that there will still be artefacts in the animation, but all effects are a 100% created by my self and I want to know where the issues come from.

> [@Sliding Entrances SlideInLeft scroll behaviour](https://forum.pinegrow.com/t/sliding-entrances-slideinleft-scroll-behaviour/5690/17):
>
> Note, there are some issues with our SlideIn presets that causes them not to become visible if Hidden at Start. We’ll fix that. Workaround is to do Edit animation and set Auto opacity to 1 during the animation.

Maybe the issues are still connected to this previous error I was talking about before:

> [@Sliding Entrances SlideInLeft scroll behaviour](https://forum.pinegrow.com/t/sliding-entrances-slideinleft-scroll-behaviour/5690/19):
>
> Hi @matjaz Thanks for confirming the issues! Conrads to the dev team for the online Pinegrow app it’s looks fabulous! heart_eyes Regards, David

In this case I used the Slide Out pre-sets from Interactions before I created them from scratch like I did now.

Regards,

David

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