That’s what I thought… but it seemed to brake things somehow or another. Seemed like a logical solution, as it would mean the main image size could be anything, and the percentage works fine regardless. In my case, I don’t need pixel accurate placement… just enough control that i doesn’t go off the image.
I don’t recall exactly what broke (…I’ve been doing countless variations, so I lost track… So many varieties of fail…) I know at one point the column bottom extended out far past the bottom of the main image. I suspect it was because the overlay images TECHNICALLY would (at least initially) be below the main image (due to the flow)… and even though they are offset to be on top (z) of the main image (rather than under it), it seems the ‘predictive’ stretching of the div/column stays.
For a while, I was having to use seemingly random/bizarre offset values (ex. for left: or vpercent, etc)… rather than what I thought they should be… and for a while I was thinking that they were relative to the previous (small image overlay) item, rather than the main image (as I was assuming)… but, a little while after that, I watched a great video destinguishing between x: px… x: % and xpercent. That actually surprised me, as they weren’t what I assumed… but, at least now the seemingly random value requirements made sense.
Apparently, if I make the main image static (by not assigning it as anything else), and I make the overlay images as relative, they will each reference the first previous static item… which should be the main image, which SHOULD be exactly what I want… but, again, that didn’t seem to work. Or, it DID, but broke something else.
There’s also a lot of confusion/frustration in the endless combinations of other properties I should/shouldn’t use… like img-liquid, mw-100, etc…
I’m SURE I probably was ALMOST there serveral times, but one or more of these attributes was secretly breaking things.
As for using % in the animation… I know I tried several times, but I think it caused some oddness, and I was forced to use px values to get things to work right.
Hrmmm… That border trick might help… although in my case, they would have to extend REALLY far out… as the amount that the overlay images can stray past the edges of the main image (especially on smaller screens) . One lame fix I was considering was to simply have the range of the overlays travel less, so they are still within the SMALLEST screen/main image size, and then just live with it going no where near the edges in the larger ones (sever limitation of the usable animation area in the large screen versions).
I have several options, and had various successes… but I can’t help but feel like my overall layout system is non-ideal… so I kind of want to verify that the overall structure/method is correct, before finding a solution for it… otherise I may find a solution, but realize later that the stucture it’s for is flawed.